This structure holds just a number. This number is a reference to a string table that contains the actual string representation of the symbol.
The internal type name for this type is XSharp.__Symbol
The SYMBOL type is a 32-bit integer that represents an index into an array of strings.
Since a SYMBOL represents a string, there is a built-in implicit conversion from SYMBOL to STRING, and from STRING to SYMBOL.
Since the underlying value of a SYMBOL is an integer, there is a built-in explicit conversion from SYMBOL to DWORD and from DWORD to SYMBOL. A cast is necessary in order to perform explicit conversions.
Unlike with Visual Objects, the number of symbols is not limited by available memory or symbols that are declared in another library.
Literal symbols consist of the '#' character followed by one or more alphanumeric characters. The first character must be a letter or an underscore.
Some examples of literal symbols are shown below:
#XSharp
#XSHARP
Note that although literal symbols can be specified with lower or upper case letters, the strings they represent are converted to uppercase at compile time, for compatibility with Visual Objects. It is not possible to specify a literal symbol that contains lower case letters; the StringToAtom() function must be used.
The compiler-defined constant NULL_SYMBOL can be used to express a null symbol, i.e. a symbol that has no associated string value.
The SYMBOL type is implemented in the structure XSharp.__Symbol.
The Usual type of SYMBOL is 10.